Swamp Hunters - Prototype
A downloadable game
Project Overview
Early gameplay prototype developed in one week as the final project of a 160-hour Unreal Engine 5 course. The focus of the project is on building solid, extensible gameplay systems rather than visual polish.
Core Gameplay
- Twin-stick, top-down shooter movement and aiming
- Responsive player controls with clear separation of gameplay contexts
- Adaptative move speeds based on aiming and crouching
Gameplay Systems
- Custom weapon system: fully modular and scalable, designed to support multiple weapon types and configurations
- Inventory system: custom-built to manage items and weapons
- Damage system: unified, collision-layer–based solution shared by all entities (enemies, animals, player)
- Shop system: placeholder implementation to validate interaction flow
Missions & Progression:
- Mission system based on data-driven design
- Missions can be accepted by interacting with a sign board in the hub area
- Once a mission is accepted, interaction with the same mission on the board is disabled to prevent duplication
- Missions are defined as data structs, making the system easy to extend and maintain
Input & Controls
- Context-based input action mappings:
- Hub: movement-only navigation
- Overworld: aiming, shooting, and crouching mechanics
AI & Interactions
- Enemies and neutral animals that can be damaged and eliminated
- Basic AI behaviors implemented using Unreal Engine’s AI Perception component
Debug & Development Tools
- Custom in-game debug mode, toggleable during gameplay
- Visualization of weapon ranges, line traces, and bullet impact points to support tuning and debugging
Credits
- All gameplay systems and mechanics were designed and implemented entirely by me
- Visual assets sourced from external Fab store packages
| Published | 3 hours ago |
| Status | In development |
| Author | Riggnarock |
| Genre | Action |
| Tags | No AI, Top down shooter, Twin Stick Shooter, Unreal Engine |




